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That means if you go down in an ambush right before completing the final objective, you have to go through the whole sequence again from the beginning. I’m talking did-I-miss-something, I-can-blow-through-this-in-a-lunch-hour short.Įven worse, the operations have no checkpoints. I don’t have to add the numbers for you to realize that the campaign is ridiculously short. Now, take into account that each operation lasts about five minutes and that most time trials take fewer than 45 seconds to finish. The game features a single-player campaign that amounts to 10 “operations” and five shoot-the-target time trials. Unfortunately, these people will not receive the travel-sized blockbuster they’re expecting.ĭeclassified has the COD name and includes most of Black Ops’ principal personalities, but that’s about it. Many Vita owners will purchase Declassified for the big Call of Duty logo stamped on the box. What you won’t likeįrequently, it feels like you’re playing a Call of Duty clone
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While limited, knowing that you’re playing these modes on a portable can at times be pretty cool. The condensed nature of the maps led to plenty of corridor-style shooting galleries that helped add a few chevrons to my uniform. Kill Confirmed is a variant of team deathmatch where you have to pick up dog tags dropped by downed opponents while Drop Zone asks you to fight over specific locations on a map for points.ĭuring certain matchups with skilled players, I enjoyed myself. You’ll find standard game types like team deathmatch and free-for-all along with the Call of Duty-centric Kill Confirmed and Drop Zone.
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It’s all pretty straightforward, but I enjoyed this mode the most out of Declassified’s solo offerings because of its semi-addictive nature.īeing a Call of Duty title, Declassified features a multiplayer component. If you make it past a round, the game rewards you with new weapons and ammo. Your performance is based on the number of Russian Spetsnaz operatives, bomb-vest-wearing insurgents, and drug-cartel foot soldiers you can take down. The wave-based Hostiles mode complements the remarkably thin single-player campaign and tasks you with surviving round after round of enemies.
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Hostiles mode is a good way to kill bad guys … and free time But after an hour and a few menu-slider adjustments, I found my bearings. I also found the analog-stick movement to be a little on the sensitive side, and I needed some time to get comfortable with the combat. Tapping the display can get frustrating in the middle of a firefight, unfortunately, which left me yearning for a console-style controller on an occasion or two. You’ll depend on your shoulder buttons for looking down the crosshairs and pulling the trigger while the touchscreen takes care of things like throwing grenades and dishing out stab-happy melee attacks. The series’ quick-twitch controls have, for the most part, made a successful transition to the Vita. And that also means you’ll be shooting up locations all over the world, from Russian military bases to the constricted alleyways of Saigon. That means you’ll play as familiar hard-assed protagonists Frank Woods and Alex Mason. Occasionally, it feels like you’re actually playing Call of Dutyĭeclassified takes place in the shady, off-the-record Black Ops universe. Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.
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